Additional Menu
National Accreditation
★ SINTA 4
Educational Journal of Learning Technology Vol. 1 No. 1 (September 2023) succinctly encapsulates innovations in education and educational technology, encompassing the development of game-based digital modules, context-based worksheets for elementary school students, the utilization of Android media in technology education, and the enhancement of the quality of Islamic religious education through valid and practical e-modules. This edition significantly contributes to understanding the integration of technology in education and the development of digital modules to enhance the effectiveness of education in various contexts.
Educational Journal of Learning Technology January 2024 issue, Volume 1, Number 2, offers a compendium of cutting-edge research at the nexus of education and technology. Encompassing articles such as "Optimizing Literacy Skills in Reading and Writing the Qur'an" and "Development of Interactive Islamic Education E-Module with Canva," this edition serves as a scholarly reservoir for academics intrigued by the convergence of pedagogy and technological innovation. The research contributions delve into transformative learning paradigms, emphasizing the dynamic interplay between traditional educational principles and contemporary technological advancements. Notably, the innovative approach to "Education Transformation" spotlights the creation of an ethical website, underscoring a commitment to fostering comprehensive Islamic learning in a digital age.
Issue 1 no. 3 May 2024 of the Educational Journal of Learning Technology features five articles discussing innovations in education, including the development of story modules to teach moral values, comic book learning media with Canva for Ramadan fasting materials, the "Think Pair Share" strategy with the drill method for Arabic vocabulary, policy innovations at the Nurul Musthofa Islamic Boarding School, and the principal's leadership strategy in improving the quality of education.
Educational Journal of Learning Technology September 2024 issue, Volume 2, Number 1, presents various innovations in developing educational media for Islamic education. The articles cover topics such as puzzle-based Make a Match media for teaching Asma'ul Husna, Wattpad-based learning to address the dangers of promiscuity, and the use of Bingo Wheel to enhance understanding of zakat fitrah. Other topics include the development of media like spin games, puzzles, exploration boxes, and study boards to improve learning across various school levels, as well as applying the Qiraati method to enhance Al-Qur'an reading skills.
Educational Journal of Learning Technology Vol. 2 No. 2 (2025) presents innovative studies in various Islamic Religious Education (PAI) learning levels. This edition focuses on developing technology-based learning media, such as pop-up books, digital flashcards, Independent Curriculum teaching modules, and Wordwall educational games. In addition, the effectiveness of innovative methods, such as the Picture and Picture model, and the integration of Islamic values and local wisdom in the curriculum is discussed. This journal is expected to be a reference for educators and researchers developing more effective and interesting PAI learning strategies.
Vol. 2 No. 3 (May 2025) of the Educational Journal of Learning Technology contains several recent research articles focusing on developing innovative media and learning models in Islamic religious education. This issue features seven articles that discuss various approaches, ranging from the development of busy book media, gamification, literacy booths, and FlippingBook-based e-modules, to the evaluation of the Al-Qur’an Education Park program and the implementation of the Talqin Jama’ah method. All articles show efforts to improve the quality of learning by integrating technology, Islamic values, and relevant participatory methods at the elementary to secondary education levels.
Vol. 3 No. 1 (September, 2025) Edition Educational Journal of Learning Technology contains research on the development of various innovative media such as pop-up books, animated videos, e-portable books, game-based interactive modules, as well as studies on the influence of the environment, digital media, and contextual learning approaches, thus providing an important contribution to strengthening creative and relevant learning technology to meet the needs of today's education.
This issue (Vol. 3 No. 2, January 2026) of the Educational Journal of Learning Technology presents a collection of research focused on technological innovation and learning models to enhance educational quality, with a dominant theme on Islamic Religious Education. The articles discuss the implementation of active learning models (such as PAKEM and STAD), the development of digital media (including games, animated videos, e-modules, and Augmented Reality), and the exploration of social media's impact, all aimed at improving student learning outcomes, motivation, and interest across various educational levels in Indonesia.
This issue (Vol. 3 No. 3, May 2026) of the Educational Journal of Learning Technology presents a collection of research focused on the effectiveness of various digital and collaborative learning media to improve student competencies, with a dominant theme on Islamic Religious Education and technology-assisted learning. The articles discuss the implementation of cooperative models (such as Jigsaw), the development of interactive and gamified media (including video interaktif, ProProfs, PowerPoint-based gamification, and Talking Pen Al-Qur'an), as well as the use of signal processing simulations (Fourier Transform with Python/GNU Octave), all aimed at enhancing learning outcomes, interest, independent learning, and problem-solving skills across elementary to secondary education levels in Indonesia.
Educational Journal of Learning Technology published by South Sulawesi Education Development (SSED) has gone through a peer review process before publication. The journal, Editor, and editorial board reserve the right or obligation to withdraw articles for inaccurate and misleading data if any. Read the Plagiarism Policy and use of this site signifies your agreement to the Terms of Use.
This is an open access article distributed under the following terms Creative Commons Attribution 4.0 International License. ![]()