StarQuest Qur'an: A Reward-Based Interactive Media for Teaching Surah Al-Humazah to Grade II MI Students
DOI:
https://doi.org/10.58230/edutech.v4i1.136Keywords:
Interactive Learning Media, Reward System, Gamification, Al-Qur'an Learning, Madrasah IbtidaiyahAbstract
Qur'an learning for Grade II Madrasah Ibtidaiyah students needs to be adjusted to the thinking of children aged seven to eight years, who prefer real things, attractive visuals, and pleasantly packaged presentations. This research uses the Research and Development (R&D) method with the ASSURE model, including needs analysis, goal setting, material selection, media utilization, student involvement, and evaluation, to produce StarQuest Qur'an interactive learning media on Surah Al-Humazah. Development starts with analyzing student characteristics, preparing materials, and designing a child-friendly display. Two experts' feasibility assessment showed that material experts rated it 93.75% and media experts 94.79%, both in the very feasible category. This research is limited to product feasibility assessment and does not test its direct impact on students. This media is expected to be an interesting learning alternative that supports students in understanding the meaning and moral message of Surah Al-Humazah, and further research is suggested to test its direct impact on students.
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