Mentoring Geography Teachers to Design Metaverse-Based 3D Media for Deep Learning

Authors

  • Adip Wahyudi Universitas Negeri Malang
  • Evi Fitriana Universitas Negeri Malang
  • Slamet Arifin Universitas Negeri Malang
  • Dewa Putra Cisnaulin Universitas Negeri Malang
  • Feri Fahrian Maulana Universitas Gadjah Mada

DOI:

https://doi.org/10.58230/edutech.v4i1.102

Keywords:

Metaverse, Geography Education, Deep Learning

Abstract

Abstract. Society 5.0 requires teachers to integrate technology into instruction, yet the Batu City Geography Teachers’ Working Group (MGMP) struggles to produce interactive, realistic learning materials. This program aimed to strengthen teachers’ professional skills in developing Metaverse-based interactive media for deep learning by engaging 16 MGMP teachers in a hybrid mentoring format that combined online instruction with an in-person workshop. Using the Service Learning approach within a qualitative case-study design, data were collected through observation, interviews, reflection sheets, and evaluation of teachers’ lithosphere-based 3D media, then analyzed thematically. By the end of mentoring, [isi jumlah] of the 16 teachers had completed and presented an original 3D lithosphere media project, showing concrete gains in ICT design skills and a shift from teacher-centered to collaborative instruction. The 3D space helped visualize abstract phenomena such as mountainous topography and disaster vulnerability, while lightweight web-based tools and small-group role-sharing addressed hardware and connectivity limits.

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Published

04-09-2026

How to Cite

Wahyudi, A., Fitriana, E., Arifin, S., Cisnaulin, D. P., & Maulana, F. F. (2026). Mentoring Geography Teachers to Design Metaverse-Based 3D Media for Deep Learning. Educational Journal of Learning Technology, 4(1), 12–23. https://doi.org/10.58230/edutech.v4i1.102